Moonstone was basically a Role Playing Game littered with an exceptionally amount of gore. I'm pretty sure the chilling atmosphere gave me nightmares for months as a kid. But there was nothing like seeing your head getting chopped of or seeing the enemy's heart still beating from his dead corpse for replayability.
Lemmings (1991)
Everyone's heard of the game Lemmings by now. Published by Psygnosis in 1991, it was a puzzle game where you had to guide masses of pixelated rodents to safety using various workman tools. The levels increased in difficulty as you progressed; it was one of those rare games that pretty much anyone could play. I don't think I ever did finish it, and it still tempts me back to play it in this day of age. And it is because of such that I once believed the real life counterparts were prone to commit mass suicide when they migrated (apparently, this is not the case).
Another World (1991)
Even by today's standards, it's hard to believe that Another World was made in 1991 considering how good its graphics were back then. Very cinematic, and with an astonishing atmosphere that just pulled you into the game's storyline. Overall, this was a masterpiece from legendary developer Eric Chahi.
James Pond 2: Code Name RoboCod (1991)
This side-scrolling 2D platformer was one of the earliest video games to use in-game product placement. As a child, I never actually realised this at the time, and I subconsciously ended up eating way more McVitie's Penguin Biscuits than I probably should have. Damn those corporate entities.
Pushover (1992)
Wait... is that the guy from the Quavers advert on the front? You bet it is. Before Walkers got their grubby hands on the brand, 'Colin Curly' was the mascot for the popular British snack, and even got the opportunity to star in his own platform puzzle game. Yet more product placement. Still, it was good fun.
Pinball Dreams (1992)
With catchy music and nicely-designed tables, Pinball Dreams was an easy game to settle into for all levels of gamer. Good, average fun.
“It’s hard to believe now that the chunky, dirty-white hardware was the centre of entertainment in our household, and that the games actually came on floppy disks!"
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